<Spell Name="Grease">
  <school>conjuration</school>
  <subschool>creation</subschool>
  <descriptor>
  </descriptor>
  <spell_level>bard 1, sorcerer wizard 1, summoner 1, magus 1</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (butter)</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>one object or 10-ft. square</targets>
  <duration>1 min. level (D)</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>see text</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Grease&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;conjuration (creation) &lt;b&gt;Level &lt; b&gt;bard 1, sorcerer wizard 1, summoner 1, magus 1&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (butter)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;one object or 10-ft. square&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 min. level (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;see text &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;A &lt;i&gt;grease&lt; i&gt; spell covers a solid surface with a layer of slippery &lt;i&gt;grease&lt; i&gt;. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of &lt;i&gt;grease&lt; i&gt; at half normal speed with a DC 10 Acrobatics check. Failure means it can t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.&lt; p&gt;&lt;p&gt;The spell can also be used to create a greasy coating on an item.&lt; p&gt;&lt;p&gt;Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the &lt;i&gt;grease&lt; i&gt;d item. A creature wearing &lt;i&gt;grease&lt; i&gt;d armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;If you cast mythic grease on an area, add your tier to the Acrobatics DC to move within or through the area. If you cast it on a creature s armor or clothing, add your tier to its Escape Artist checks and combat maneuver checks attempted to escape a grapple and to its CMD to avoid being grappled.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Augmented&lt; b&gt;  You can expend two uses of mythic power to make the grease flammable. It ignites from any fire at least the size of a candle flame. If a greased area is ignited, any creature in the area on your turn takes 1d3 points of fire damage and might catch on fire (Core Rulebook 444). If a greased creature is ignited, it takes 2d6 points of fire damage, and might catch on fire add your tier to the save DC.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>1</sor>
  <wiz>1</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>1</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>1</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>1</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>1</SLA_Level>
  <domain>
  </domain>
  <short_description>Makes 10-ft. square or one object slippery.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells g grease  Grease </linktext>
  <id>248</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>If you cast mythic grease on an area, add your tier to the Acrobatics DC to move within or through the area. If you cast it on a creature s armor or clothing, add your tier to its Escape Artist checks and combat maneuver checks attempted to escape a grapple and to its CMD to avoid being grappled.</mythic_text>
  <augmented>Augmented  You can expend two uses of mythic power to make the grease flammable. It ignites from any fire at least the size of a candle flame. If a greased area is ignited, any creature in the area on your turn takes 1d3 points of fire damage and might catch on fire (Core Rulebook 444). If a greased creature is ignited, it takes 2d6 points of fire damage, and might catch on fire add your tier to the save DC.</augmented>
  <mythic>1</mythic>
</Spell>